// FTextureFile.h (c) 2011 JV Software
//

#define FTEXTURE_VERSION		2

//
// FTextureFormat_t 
//
enum FTextureFormat_t {
	TEX_FORMAT_RGBA = 0,
	TEX_FORMAT_DXT1,
	TEX_FORMAT_DXT3,
	TEX_FORMAT_DXT5
};

//
// FTextureHeader_t
//
struct FTextureHeader_t {
	byte				iden[4];
	short				version;
	FTextureFormat_t	format;
	unsigned short		width;
	unsigned short		height;
};